Blender: Section 3
This is just the base fishbowl with added textures, but overall a nice start to the project. Now I'm sure the question of why I'm using screenshots instead of rendering is coming up, and as the project pushes forward and it gets more complicated, rendering takes more and more time, while a screenshot, while not as clean as a render, can provide most of the details in a second instead of 15 minutes.
Here are some funky looking rocks that came about after playing around in the shade editor with all the nodes.
This isn't incredibly relevant but I wanted it to be known I hate this and it haunts me.
While certainly no Picasso, he does get the job done and it really highlighted the importance of UV mapping and texturing.
And here we have a very wet and very glowing fish for the challenge section of the vide.
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