Section 6: Additional modeling techniques

A lot of this was just a continuation of section 5, but it was still interesting nonetheless. I found the various different ways to smooth objects, and especially the  crease tool, to be super useful and fun to play around with, although I often ended up creating weird geometry or textures. Booleans are something I'm still hesitant to use just because of how often I'm warned against them, purely due to the geometry issues they can cause.


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